Devlog
- April 17, 2020 by Prozver#cyberace, #cyber, #race, #mobilegame, #deathraceyo! check out the new build. What's new: - auto-shooting. Ride and do not bother to shoot (maybe we will leave it without a button, we will make more buttons for super strikes - Added collision protec... Continue reading
- April 16, 2020 by Prozver#Cyberace, #Cyber, #race, #deathrace, #mobilegame, #unityNew build that you can play! Drive around the city and destroy all the enemies! What's new: - Set up bots, now you can get rid of them! - Added animations and sounds, as the programmer said, " just li... Continue reading
- April 14, 2020 by Prozver#artdesign, #gamedesign, #leveldesign, #deathrace, #mobilegame, #cyberace, #cyber, #race, #unityWhat's new: We have an art designer who also works as a game designer and helps with game mechanics and documentation development. What is done: - Ready first first skateboards for UI + approximate lo... Continue reading
- April 13, 2020 by Prozver#racing, #cyberpunk, #deathrace, #unity, #leveldesignWhat we use: To develop a prototype, we use a ready-made, purchased asset from these guys: https://syntystore.com How was it: It so happened that I already had several assets purchased: Sci-Fi Sity, S... Continue reading
- April 13, 2020 by Prozver#cyberpunk, #deathrace, #unity, #racingAs it was: Initially, the game was conceived in the genre of Gypercasual - 4 cars on the roof of a house, trying to push each other out of the roof. The idea for the project was conceived as part of a... Continue reading